Equinet Academy > All Courses > Certified UX Designer (CUXD) 2.0

Certified UX Designer (CUXD) 2.0 · 3 Modules · 48 Hours

Apply Real-World UX/UI Design Skills With Hands-On Guidance From Industry Practitioners

Certified UX Designer (CUXD) 2.0

From human-centred problem-framing through interface design, Figma mastery, and advanced UX research – the CUXD programme builds practical design capability step by step. Every module applies to a real project, and every skill carries into the next.

From S$834.16 excl. GST(GST Absorbed) S$2,282.20 · Full programme fee · 4 modules Next Cohort 8 Jul 2026

Apply NowSpeak to a Consultant

What's included
  • 4 instructor-led modules
  • Industry practitioner trainers
  • Alumni community access
  • Post-training mentoring and support

Programme Overview

What This Programme Is About

The Certified UX Designer (CUXD) programme is a structured four-module pathway for professionals who want to build genuine UX and UI design capability – from foundational principles through to advanced research, prototyping, and stakeholder-ready design delivery.

The programme is designed around a deliberate progression. Module 1 develops the human-centred problem-framing mindset through design thinking.

Module 2 introduces the core principles of UX and UI design, user journey mapping, wireframing, and accessibility.

Module 3 builds hands-on Figma proficiency, covering design systems, high-fidelity interface construction, responsive design, prototyping, and collaboration – integrating both foundational and intermediate UI design skills into a comprehensive two-day Figma-centred course.

Module 4 advances into research-driven UX practice: usability testing, heuristic evaluation, strategic framing, and validated prototype delivery.

By the end of all four modules, learners will have the conceptual foundation, tool proficiency, and design research capability to operate as a UX designer in professional environments.

Target Audience

Who This Programme Is For

This programme is designed for professionals who want to create intuitive, user-centred digital experiences and build a career in UX and UI design:

Aspiring UX and UI designers who want a structured, hands-on pathway from foundations to professional-level design practice

Graphic designers, visual designers, and professionals in adjacent design disciplines who want to transition into UX/UI design

Product managers, software engineers, and web developers who want to develop design literacy and collaborate more effectively with design teams

Marketing and digital communications professionals involved in planning or evaluating websites, landing pages, and digital campaigns who need a working UX design capability

Business owners, entrepreneurs, and startup founders who want to design or oversee the design of their own digital products

Students and career switchers seeking a portfolio-ready qualification in UX and UI design with WSQ accreditation

Get Certified

Certification Pathway

Participants who complete all four modules and pass the required assessments will be awarded the Certified UX Designer (CUXD) 2.0 certificate issued by Equinet Academy.

Certified UX Designer (CUXD) 2.0 Certification Pathway Infographic

Total Duration: 4 Modules / 6 Days / 48 Classroom Hours | Modules 2, 3, and 4: WSQ Accredited | Module 1: Non-WSQ CASL

Each module can also be completed independently and carries its own Certificate of Completion or WSQ Statement of Attainment. Learners who have already completed one or more modules of the CUXD programme may count those completions toward the full programme certification by completing the remaining modules.

Candidates who complete each module with at least 75% attendance and demonstrate competency in all assessments will receive the corresponding award for that module. Candidates who complete all three modules will receive the Certified UX Designer (CUXD) 2.0 certificate from Equinet Academy.

Programme Modules

Structured Lineup

The four modules are designed as a progressive capability build. Each module develops skills that are directly applied in the subsequent one, ensuring that learners arrive at each stage with the conceptual and practical foundation needed to get the most from the content.

1
  • Introduction to Design Thinking. What is design thinking and why it matters: the 5-stage process, comparison with traditional problem-solving, design thinking frameworks (Stanford d.school, Double Diamond, IDEO), and real-world organisational case studies
  • User Research and Problem Definition. User research methods (observation, interview, survey), empathy mapping (Says/Thinks/Does/Feels), user persona construction, customer journey mapping, problem framing using POV and How Might We statements, and rapid ideation with dot voting
  • Prototyping and Testing. Prototyping mindset and fidelity spectrum, thumbnail sketching, storyboarding, and paper prototyping, usability testing protocols, think-aloud technique, feedback categorisation, and iterative design based on test findings
  • Embedding Design Thinking in Organisations. Four embedding strategies, linking design thinking to agile and lean, cultural barriers discussion, stakeholder presentation structure, impact evaluation metrics, and case study review of measurable outcomes
  • Assessment: Case Study Written Assessment and Individual Project Presentation
2
  • Introduction to UX Design. Design thinking and its alignment with UX goals, the UX design process, the difference between UX and UI, and what good and bad user experiences look like
  • Understanding User Interaction and Flow. Problem statements, How Might We statements, POV statements, conversion funnel analysis, user flows, user personas, and customer journey mapping
  • Constructing Wireframes. What wireframes are, elements of a wireframe, paper sketching, and transferring sketches into a prototyping tool
  • Designing for Accessibility and Aesthetics. Brand integration, accessibility best practices, the content-first approach, and applying visual improvements
  • Documentation and Iteration. Usability testing and gathering feedback, updating and annotating wireframes based on feedback, and documenting changes and design intent
  • Assessment components as per WSQ requirements
3
  • Foundations of UI Design and the Figma Interface. UI vs UX, usability goals, visual interface principles, the Figma canvas (layers, frames, shapes, text, assets), and introduction to the design process
  • Building a Design System. Auto Layout, grid systems, breakpoints, responsive variables, colour palette systems, typography systems, effects and shadows, components and instances, and building atoms, molecules, and organisms (buttons, inputs, navigation, cards)
  • Wireframing and Information Architecture. Low-fidelity vs high-fidelity wireframes, information hierarchy, layout planning with grids and constraints, wireframing exercise in Figma
  • Building an Accessible High-Fidelity Landing Page. Adding and formatting images and text, building full-page sections (hero, USP, features, testimonials, pricing, CTA), accessibility principles, and inclusive interface design
  • Prototyping, Animation, and Interaction Design. Prototype mode, auto-animate, micro-animations, sticky scroll, animating high-resolution designs, and linking wireframes for interaction with transitioning to clickable prototypes
  • Usability Testing and Design Iteration. Types of usability tests, gathering and interpreting feedback, iteration techniques, refining designs based on test findings
  • Collaboration, Handover, and File Organisation. Sharing and presentation modes, real-time collaboration, comments and feedback tools, version control, developer handover, file structure, naming conventions, and design system organisation
  • Assessment: Case Study Written Assessment and Individual Project Presentation
4
  • UX Research and Performance Analysis. Overview of usability testing methods and frameworks, conducting heuristic evaluations and capturing user feedback, analysing pain points from testing insights, using UX logs and metrics to surface key challenges, and mapping performance gaps to user expectations
  • User Needs and Strategic Framing. Understanding user needs through feedback and behavioural trends, identifying expectations and goals in digital behaviour, synthesising user needs into a strategic framing document, framing UX challenges into opportunity statements, and referencing design psychology to strengthen framing
  • Conceptualising UX Design Solutions. Synthesising feedback into UX design direction, creating experience concepts aligned with user journeys, referencing UX design trends and standards, visualising concept-to-flow alignment, and reviewing design concepts with critique circles
  • User Flows and Wireframing. Developing user flow charts using scenario mapping, annotating key transitions and entry points, designing wireframes with hierarchy and usability in mind, integrating layout conventions and interaction guidance, and reviewing flows for iteration readiness
  • Prototyping and UX Validation. Planning interaction flows in prototype form, executing usability tests with participant feedback, interpreting user engagement and behavioural signals, enhancing flow and features based on usability gaps, and creating stakeholder-facing justifications and pitch decks
  • Assessment: Case Study Written Assessment and Individual Project Presentation

Trainers

Meet Your Educators

Founder of UNGRUMP.CO Digital Marketing Agency10+ Years of Industry ExperienceCertified Adult Educator with WSQ Advanced Certificate in Learning and Performance (ACLP)
UX Designer with 8+ Years of Cross-Sector ExperienceFormer UX Designer at GovTech and HatchExperienced in Both Public and Private Sector Projectsd
Experienced Product Designer10+ Years of Cross-Disciplinary Design ExpertiseKey Product Designer Behind Award-Winning Software & eCommerce Launches
8+ Years of Experience in UX/UI Design & Visual Design Across Enterprise SaaS platformsDigital product design expertise at a leading technology firm driving GenAI & cloud infrastructureVisual Branding & Design Consultant for clients such as JTB, Addcel & Mothership

Fees Breakdown

Programme Fees

ModuleFull FeeAfter Bundle DiscountAfter Max Modular Funding
M1: Design ThinkingS$499.00S$239.20 S$239.20
M2: WSQ User Experience & User Interface (UX UI) Design EssentialsS$499.00S$399.20S$119.76
M3: WSQ What The Figma (WTF)S$990.00S$792.00S$237.60
M4: WSQ Advanced UX UI DesignS$990.00S$792.00S$237.60
Full Certified UX Designer (CUXD) 2.0 Programme
After Max Modular Funding
Total Nett Fee:From S$834.16 excl. GST
(GST Absorbed)

*Funding eligibility varies by module. Select modules currently qualify for SkillsFuture Credit and SSG subsidies when taken individually. Speak to a course consultant to confirm eligibility for specific modules and to understand the right enrolment path for your situation.

Course Schedule

Mark Your Calendar!

Total modules: 4 modules

Learning Mode Course Dates Duration Trainer
In-Person 08 Jul 2026 to 30 Aug 2026 9.00am - 6.00pm
Multiple TrainersApply Now
In-Person 01 Aug 2026 to 16 Sep 2026 9.00am - 6.00pm
Multiple TrainersApply Now
In-Person 16 Nov 2026 to 02 Dec 2026 9.00am - 6.00pm
Multiple TrainersApply Now

Learner Reviews

Hear From Our Graduates

"

Very relevant to my career and to our organisational growth. The training strikes the right balance of knowledge and skills transfer, with a hands-on approach that makes experiential learning central, not an afterthought. A very good programme overall.”

Course Taken:
WSQ User Experience & User Interface (UX UI) Design Essentials, 2026

"

“Equinet provides quality lessons in a good learning environment. Even with only 3 students, they still ran the session, that says a lot about their commitment. The trainer taught in detail across the 2 days and I genuinely learned from him. After this course I can already see how to improve the UX/UI for my company.”

Course Taken:
WSQ User Experience & User Interface (UX UI) Design Essentials, 2026

"

“Jeremiah is highly knowledgeable in UI/UX Design. He imparted great knowledge and skills for us to understand better about the UI/UX topic, that is now increasingly gaining popularity in the market.

Course Taken:
WSQ User Experience & User Interface (UX UI) Design Essentials, 2025

See all Reviews

Frequently Asked Questions (FAQs)

The Need to Know

The programme is designed for aspiring UX and UI designers, graphic designers and adjacent creative professionals transitioning into digital design, product managers, developers, and marketers who need working UX capability, and business owners or entrepreneurs designing or overseeing their own digital products. It is also suitable for students and career switchers seeking a portfolio-ready qualification in UX and UI design.

No prior design or Figma experience is required for Modules 1, 2, or 3. Each begins with foundational concepts and builds progressively. Module 4 requires foundational knowledge of UX/UI principles including wireframing and prototyping, which are developed fully in Modules 1 through 3. Completion of the prior modules is required before attending Module 4.

Modules 1 and 2 may be attended without prerequisites and are designed for beginners. Module 3 does not have a strict prerequisite but completing Modules 1 and 2 first is strongly recommended to ensure familiarity with UX principles and wireframing before working in Figma. Module 4 requires completion of Modules 1, 2, and 3 – or equivalent foundational knowledge – before attending.

Yes. Modules 2, 3, and 4 are each available as standalone WSQ-accredited courses and carry their own Statement of Attainment independently. Module 1 carries its own Certificate of Completion. The Certified UX Designer (CUXD) certificate is awarded only on completion of all four modules.

Modules 2, 3, and 4 are WSQ-accredited and eligible for SkillsFuture funding support. Eligible Singapore Citizens and Permanent Residents may claim subsidies and use SkillsFuture Credit to further offset fees. Module 1 is a Non-WSQ CASL course and is not eligible for SSG subsidies. Please refer to the individual course pages for current funding tiers, eligibility criteria, and net fees payable.

Module 1 focuses on physical workshop tools and templates for design thinking activities. Module 2 introduces wireframing concepts using accessible low-tech tools. Module 3 is built around Figma and develops full proficiency with the platform across two days. Module 4 uses Figma alongside FigJam, Miro, Uizard, and Maze for UX research, testing, and advanced prototype validation.

Yes. Module 3 produces a complete, high-fidelity Figma project, including a design system and a fully built landing page, that is portfolio-ready. Module 4 produces a validated prototype and a stakeholder-facing pitch deck. Across all four modules, learners accumulate a body of practical design work applicable to real professional contexts.

The four modules are delivered over 6 days of face-to-face training. Modules may be taken consecutively or spread across a longer period. Contact enquiry@equinetacademy.com for current module scheduling and to plan your programme pathway.

Related Programmes

More to explore!

Take your learning further, discover handpicked programmes designed to expand your skills and spark new ideas

3 Modules

Learn how to create impressive websites and landing pages that deliver results. Design for conversions with zero coding, using proven frameworks.