Apply real-world UX/UI design skills with hands-on guidance from industry practitioners
Apply NowProgramme Outcomes
Skills You’ll Take Away
Upon completing all four modules of the Certified UX Designer programme, you will be able to:
- Apply design thinking frameworks to frame human-centred problems, conduct user research, and ideate and prototype solutions that are validated with real user feedback
- Explain core UX principles, map user journeys and interaction flows, construct wireframes, and evaluate interfaces for usability and accessibility
- Design complete, professional-quality UI interfaces in Figma, including design systems, high-fidelity layouts, interactive prototypes, and responsive components
- Conduct usability testing and heuristic evaluations to identify UX performance gaps and translate research findings into structured design improvement strategies
- Develop and present stakeholder-ready UX deliverables including user flow documentation, annotated wireframes, high-fidelity prototypes, and design rationale pitch decks
- Collaborate effectively in design teams using industry-standard tools and workflows including Figma, FigJam, Miro, and usability testing platforms
Target Audience
Who This Programme Is For
This programme is designed for professionals who want to create intuitive, user-centred digital experiences and build a career in UX and UI design:
Aspiring UX and UI designers who want a structured, hands-on pathway from foundations to professional-level design practice
Graphic designers, visual designers, and professionals in adjacent design disciplines who want to transition into UX/UI design
Product managers, software engineers, and web developers who want to develop design literacy and collaborate more effectively with design teams
Marketing and digital communications professionals involved in planning or evaluating websites, landing pages, and digital campaigns who need a working UX design capability
Business owners, entrepreneurs, and startup founders who want to design or oversee the design of their own digital products
Students and career switchers seeking a portfolio-ready qualification in UX and UI design with WSQ accreditation
Get Certified
Certification Pathway
Participants who complete all four modules and pass the required assessments will be awarded the Certified UX Designer (CUXD) 2.0 certificate issued by Equinet Academy.
Total Duration: 4 Modules / 6 Days / 48 Classroom Hours | Modules 2, 3, and 4: WSQ Accredited | Module 1: Non-WSQ CASL
Each module can also be completed independently and carries its own Certificate of Completion or WSQ Statement of Attainment. Learners who have already completed one or more modules of the CUXD programme may count those completions toward the full programme certification by completing the remaining modules.
Programme Modules
Structured Lineup
The four modules are designed as a progressive capability build. Each module develops skills that are directly applied in the subsequent one, ensuring that learners arrive at each stage with the conceptual and practical foundation needed to get the most from the content.
- Introduction to Design Thinking. What is design thinking and why it matters: the 5-stage process, comparison with traditional problem-solving, design thinking frameworks (Stanford d.school, Double Diamond, IDEO), and real-world organisational case studies
- User Research and Problem Definition. User research methods (observation, interview, survey), empathy mapping (Says/Thinks/Does/Feels), user persona construction, customer journey mapping, problem framing using POV and How Might We statements, and rapid ideation with dot voting
- Prototyping and Testing. Prototyping mindset and fidelity spectrum, thumbnail sketching, storyboarding, and paper prototyping, usability testing protocols, think-aloud technique, feedback categorisation, and iterative design based on test findings
- Embedding Design Thinking in Organisations. Four embedding strategies, linking design thinking to agile and lean, cultural barriers discussion, stakeholder presentation structure, impact evaluation metrics, and case study review of measurable outcomes
- Assessment: Case Study Written Assessment and Individual Project Presentation
- Introduction to UX Design. Design thinking and its alignment with UX goals, the UX design process, the difference between UX and UI, and what good and bad user experiences look like
- Understanding User Interaction and Flow. Problem statements, How Might We statements, POV statements, conversion funnel analysis, user flows, user personas, and customer journey mapping
- Constructing Wireframes. What wireframes are, elements of a wireframe, paper sketching, and transferring sketches into a prototyping tool
- Designing for Accessibility and Aesthetics. Brand integration, accessibility best practices, the content-first approach, and applying visual improvements
- Documentation and Iteration. Usability testing and gathering feedback, updating and annotating wireframes based on feedback, and documenting changes and design intent
- Assessment components as per WSQ requirements
- Foundations of UI Design and the Figma Interface. UI vs UX, usability goals, visual interface principles, the Figma canvas (layers, frames, shapes, text, assets), and introduction to the design process
- Building a Design System. Auto Layout, grid systems, breakpoints, responsive variables, colour palette systems, typography systems, effects and shadows, components and instances, and building atoms, molecules, and organisms (buttons, inputs, navigation, cards)
- Wireframing and Information Architecture. Low-fidelity vs high-fidelity wireframes, information hierarchy, layout planning with grids and constraints, wireframing exercise in Figma
- Building an Accessible High-Fidelity Landing Page. Adding and formatting images and text, building full-page sections (hero, USP, features, testimonials, pricing, CTA), accessibility principles, and inclusive interface design
- Prototyping, Animation, and Interaction Design. Prototype mode, auto-animate, micro-animations, sticky scroll, animating high-resolution designs, and linking wireframes for interaction with transitioning to clickable prototypes
- Usability Testing and Design Iteration. Types of usability tests, gathering and interpreting feedback, iteration techniques, refining designs based on test findings
- Collaboration, Handover, and File Organisation. Sharing and presentation modes, real-time collaboration, comments and feedback tools, version control, developer handover, file structure, naming conventions, and design system organisation
- Assessment: Case Study Written Assessment and Individual Project Presentation
- UX Research and Performance Analysis. Overview of usability testing methods and frameworks, conducting heuristic evaluations and capturing user feedback, analysing pain points from testing insights, using UX logs and metrics to surface key challenges, and mapping performance gaps to user expectations
- User Needs and Strategic Framing. Understanding user needs through feedback and behavioural trends, identifying expectations and goals in digital behaviour, synthesising user needs into a strategic framing document, framing UX challenges into opportunity statements, and referencing design psychology to strengthen framing
- Conceptualising UX Design Solutions. Synthesising feedback into UX design direction, creating experience concepts aligned with user journeys, referencing UX design trends and standards, visualising concept-to-flow alignment, and reviewing design concepts with critique circles
- User Flows and Wireframing. Developing user flow charts using scenario mapping, annotating key transitions and entry points, designing wireframes with hierarchy and usability in mind, integrating layout conventions and interaction guidance, and reviewing flows for iteration readiness
- Prototyping and UX Validation. Planning interaction flows in prototype form, executing usability tests with participant feedback, interpreting user engagement and behavioural signals, enhancing flow and features based on usability gaps, and creating stakeholder-facing justifications and pitch decks
- Assessment: Case Study Written Assessment and Individual Project Presentation
Trainers
Meet Your Educators
Fees Breakdown
Programme Fees
| Module | Full Fee | After Bundle Discount | After Max Modular Funding |
|---|---|---|---|
| M1: Design Thinking | S$239.20 | S$239.20 | |
| M2: WSQ User Experience & User Interface (UX UI) Design Essentials | S$399.20 | S$119.76 | |
| M3: WSQ What The Figma (WTF) | S$792.00 | S$237.60 | |
| M4: WSQ Advanced UX UI Design | S$792.00 | S$237.60 | |
| Full Certified UX Designer (CUXD) 2.0 Programme After Max Modular Funding | Total Nett Fee: | From S$834.16 excl. GST(GST Absorbed) | |
*Funding eligibility varies by module. Select modules currently qualify for SkillsFuture Credit and SSG subsidies when taken individually. Speak to a course consultant to confirm eligibility for specific modules and to understand the right enrolment path for your situation.
Course Schedule
Mark Your Calendar!
Total modules: 4 modules
| Course Dates | Trainer |
|---|---|
|
01 Aug 2026 to 03 Sep 2026 9.00am - 6.00pm · In-Person
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Multiple TrainersApply Now
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22 Oct 2026 to 02 Dec 2026 9.00am - 6.00pm · In-Person
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Multiple TrainersApply Now
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Learner Reviews
Hear From Our Graduates
Frequently Asked Questions (FAQs)
The Need to Know
The programme is designed for aspiring UX and UI designers, graphic designers and adjacent creative professionals transitioning into digital design, product managers, developers, and marketers who need working UX capability, and business owners or entrepreneurs designing or overseeing their own digital products. It is also suitable for students and career switchers seeking a portfolio-ready qualification in UX and UI design.
No prior design or Figma experience is required for Modules 1, 2, or 3. Each begins with foundational concepts and builds progressively. Module 4 requires foundational knowledge of UX/UI principles including wireframing and prototyping, which are developed fully in Modules 1 through 3. Completion of the prior modules is required before attending Module 4.
Modules 1 and 2 may be attended without prerequisites and are designed for beginners. Module 3 does not have a strict prerequisite but completing Modules 1 and 2 first is strongly recommended to ensure familiarity with UX principles and wireframing before working in Figma. Module 4 requires completion of Modules 1, 2, and 3 – or equivalent foundational knowledge – before attending.
Yes. Modules 2, 3, and 4 are each available as standalone WSQ-accredited courses and carry their own Statement of Attainment independently. Module 1 carries its own Certificate of Completion. The Certified UX Designer (CUXD) certificate is awarded only on completion of all four modules.
Modules 2, 3, and 4 are WSQ-accredited and eligible for SkillsFuture funding support. Eligible Singapore Citizens and Permanent Residents may claim subsidies and use SkillsFuture Credit to further offset fees. Module 1 is a Non-WSQ CASL course and is not eligible for SSG subsidies. Please refer to the individual course pages for current funding tiers, eligibility criteria, and net fees payable.
Module 1 focuses on physical workshop tools and templates for design thinking activities. Module 2 introduces wireframing concepts using accessible low-tech tools. Module 3 is built around Figma and develops full proficiency with the platform across two days. Module 4 uses Figma alongside FigJam, Miro, Uizard, and Maze for UX research, testing, and advanced prototype validation.
Yes. Module 3 produces a complete, high-fidelity Figma project, including a design system and a fully built landing page, that is portfolio-ready. Module 4 produces a validated prototype and a stakeholder-facing pitch deck. Across all four modules, learners accumulate a body of practical design work applicable to real professional contexts.
The four modules are delivered over 6 days of face-to-face training. Modules may be taken consecutively or spread across a longer period. Contact enquiry@equinetacademy.com for current module scheduling and to plan your programme pathway.

