Table of Contents
- TL;DR: What You Will Learn
- Understanding What Interaction Design Really Means
- The Five Dimensions of Interaction Design
- Where IxD Sits Within the UX Process
- Why Interaction Design Matters Commercially
- Feedback: Telling Users Their Actions Worked
- Visual Feedback: States and Spinners
- Audio and Haptic Feedback on Mobile
- Error Feedback That Guides Recovery
- Affordances and Signifiers That Guide Behaviour
- Perceived Versus Real Affordances
- Signifiers: Shadows, Colour and Shape
- Avoiding False Affordances
- Designing States and Transitions for Clarity
- The Essential States Every Component Has
- The Empty, Loading and Error States People Forget
- Using Transitions to Preserve Context
- Microinteractions: The Small Details That Delight
- What Makes a Microinteraction Feel Good
- Common Examples Across Mobile Apps
- How to Avoid Overdoing Animation
- Consistency and Predictability Across the Experience
- Internal Consistency Within a Product
- External Consistency With Platform Conventions
- How Design Systems Enforce Consistency at Scale
- Accessibility and Inclusive Interaction Choices
- Touch Target Sizes and Tap Tolerance
- Colour Contrast and Not Relying On Colour Alone
- Supporting Screen Readers and Keyboard Navigation
- Real Product Examples Worth Learning From
- Singpass and The Myinfo Autofill
- Grab's Booking Flow
- Google's Material Patterns
- The Cautionary Example
- Make Deconstruction a Habit
- Building Interaction Design Skills in Singapore
- Core Skills and Tools to Learn
- Building a Portfolio With Interaction Case Studies
- Funding Accredited Training With SkillsFuture
- Conclusion
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