Table of Contents
- TL;DR: What You Will Learn
- What Design Thinking Really Means
- The Core Mindset
- Why It Is Iterative, Not a Checklist
- Who Actually Uses It
- Why Design Thinking Matters for Teams and Businesses
- The Cost of Skipping Empathy
- Aligning Cross-Functional Teams
- The Singapore Business Case
- Stage One: Empathise With Your Users
- User Interviews and Contextual Inquiry
- Empathy Mapping
- Capturing Pain Points Without Proposing Solutions
- Stage Two: Define the Right Problem
- Affinity Mapping To Cluster Insights
- Crafting a Point-Of-View and How Might We Questions
- Creating Personas
- Stage Three: Ideate Bold Solutions
- Set The Ground Rules Before Anyone Speaks
- Use Techniques to Break Out of Obvious Answers
- Converge And Pick What to Prototype
- Stage Four: Prototype to Learn Fast
- Choosing The Right Fidelity For The Question
- Prototype Only What You Need to Test
- The Fail-Fast Mindset That Saves Budget
- Stage Five: Test, Iterate, and Improve
- Planning and Running a Usability Test
- Capturing Findings Objectively
- Feeding Results Back Into Earlier Stages
- Running a Design Thinking Workshop
- Planning Your Session
- A Sample Half-Day Agenda
- Keeping Energy Up and Avoiding Pitfalls
- Common Pitfalls and How to Apply Design Thinking Well
- Treating The Stages as a Rigid Checklist
- Skipping Empathy and Ideating Without a Defined Problem
- Prototyping Too High-Fidelity Too Early, and Testing With The Wrong Users
- Embedding it Into Everyday Habits
- Conclusion
Share This


Reader Interactions