Table of Contents
- TL;DR: What You Will Learn
- Understanding the Design Sprint and Why It Works
- The Problem it Actually Solves
- How it Differs From Design Thinking
- The Payoff of Failing Cheaply
- Who Belongs in the Sprint Room
- The Decider
- The Facilitator
- The Cross-Functional Experts
- Monday: Mapping the Problem and Setting a Target
- Writing the Long-Term Goal and Sprint Questions
- Building the Map
- Choosing the Target With Expert Interviews
- Tuesday: Sketching Competing Solutions
- Start with Lightning Demos
- The Four-Step Sketch Method
- Wednesday: Deciding and Storyboarding
- The Structured Critique
- The Straw Poll and the Decider's Vote
- Building the Storyboard
- Thursday: Building a Realistic Prototype Fast
- The 'Fake It' Philosophy
- Choosing the Right Prototyping Tool
- Dividing the Work So A Day is Enough
- Run a Trial Before You Finish
- Friday: Testing With Real Users
- Recruiting the Right Five Participants
- Running the Five-Act Interview
- Spotting Patterns Across Sessions
- Knowing When to Run a Design Sprint
- When a Design Sprint is a Strong Fit
- When to Skip It
- Prerequisites and Remote Variants
- Turning Sprint Results Into Action
- Interpreting Your Outcomes
- Planning The Next Iteration
- Building Sprint Thinking Into Everyday Work
- Conclusion
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