Table of Contents
- TL;DR: What You Will Learn
- What Good UI Actually Feels Like
- Intuitive Over Impressive
- Reducing Cognitive Load
- The Relationship Between UI and UX
- Consistency As The Foundation Of Trust
- Design Systems And Component Libraries
- Following Platform Conventions
- When To Break Consistency Deliberately
- Visual Hierarchy And The Power Of Spacing
- Establishing Hierarchy: Dominant, Secondary, Tertiary
- Whitespace As An Active tool, Not Wasted Space
- Grouping And Proximity: Related Items Belong Together
- Colour And Contrast That Guide, Not Distract
- Building A Purposeful Palette
- Contrast For Readability And Legibility
- Not Relying On Colour Alone
- Typography And Readability On Every Screen
- Why Readability Wins On Mobile
- Practical Rules I Follow
- Make It Systematic In Figma
- Feedback, States And Responsive Interactions
- Interactive States: Default, Hover, Active, Disabled
- Loading And Empty States That Prevent Confusion
- Error And Success Feedback That Guides Recovery
- Designing For Accessibility And Inclusion
- Accessibility Is A Baseline, Not A Bonus
- A Real One-Handed Scenario
- Common UI Mistakes And How To Fix Them
- Clutter And Too Many Competing Actions
- Inconsistent Components And Mismatched Styles
- Weak Contrast And Unclear Calls to Action
- Ignoring States And Feedback
- Conclusion
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