Table of Contents
- TL;DR: What You Will Learn
- What The UX Design Process Actually Is
- UX Is Not The Same As UI
- The Five Stages Loop, They Do Not Run In A Straight Line
- Who Is Actually Involved
- Stage One: Empathise And Research
- Qualitative Methods
- Quantitative Methods
- Synthesising Findings
- Handling Participant Data Responsibly
- Stage Two: Define The Problem
- Writing a Clear Problem Statement and Point-Of-View
- Framing How Might We questions
- Prioritising with Affinity Mapping and Journey Maps
- Stage Three: Ideate Solutions
- Diverge with Brainstorming, Crazy Eights, and Sketching
- Run Collaborative Workshops and Design Studios
- Converge with Dot Voting and Prioritisation Matrices
- Stage Four: Prototype The Experience
- Low-Fidelity Wireframes And Paper Prototypes
- High-Fidelity Interactive Prototypes In Figma
- Choosing Fidelity Based On What You Need To Learn
- Stage Five: Test With Real Users
- Planning Usability Tests and Writing Task Scenarios
- Moderated Versus Unmoderated Testing
- Measuring Outcomes and Feeding the Next Loop
- Iterate And Ship With Confidence
- Turning Test Findings Into A Prioritised Backlog
- Design Handoff And Specs For Engineers
- Post-Launch Measurement And Continuous Improvement
- Common Mistakes That Derail The UX Process
- The Five Classic Traps
- The Cost of Skipping Steps in Singapore
- Accessibility and PDPA are not Afterthoughts
- How To Build UX Process Skills In Singapore
- Practise on a Portfolio Project
- Join Local UX Communities
- Take Structured, Funded Training
- Conclusion
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