Table of Contents
- TL;DR: What You Will Learn
- What Responsive Design Really Means
- Responsive, Adaptive and Fixed Layouts
- Why Consistency Builds Trust
- The Cost of a Broken Mobile Experience
- Understanding Breakpoints and Screen Sizes
- What Breakpoints Are and How They Work
- Choose Breakpoints From Content, Not Device Models
- Common Width Ranges to Plan Around
- Building Layouts with Fluid Grids
- Columns, Gutters and Margins Explained Simply
- Percentages and Relative Units Versus Fixed Pixels
- How a Flexible Grid Keeps Alignment Consistent
- Why the Mobile-First Approach Wins
- What Mobile-First Actually Means
- Prioritising Core Content and Tap-Friendly Actions
- Progressive Enhancement for Larger Screens
- Making Images and Media Flexible
- Flexible Media That Scales
- Serving the Right Asset Per Device
- Why this Matters for SEO
- Designing Readable Responsive Typography
- Relative Units Like Rem and Em Versus Fixed Points
- Controlling Line Length And Line Height for Readability
- Fluid Type That Scales with the Viewport
- Navigation and Touch-Friendly Interactions
- From Cursor to Thumb
- Tap Targets and Spacing
- Collapsing Desktop Navigation
- Avoiding Hover-Only Traps
- Testing Your Design Across Devices
- Browser Dev Tools and Responsive Preview Modes
- Real Physical Devices and Emulators
- Load Speed, Tap Targets, and Readability
- Common Responsive Design Mistakes to Avoid
- Hiding Content Instead of Restructuring It
- Tiny Tap Targets and Cramped Spacing
- Unoptimised Images
- Designing Desktop-First Then Squeezing Down
- A Singapore Retail Scenario
- Conclusion
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