Table of Contents
- TL;DR: What You Will Learn
- What a User Flow Actually Is
- Entry Points, Actions, And Decision Points
- Task-Based Thinking Versus Screen-By-Screen Design
- Why Flows Reduce Guesswork for Developers
- User Flow Versus Journey Map
- Scope and Level of Detail
- What Each Artefact Answers
- When to Use Both Together
- Symbols and Notation You Need to Know
- Ovals for Start and End Points
- Rectangles for Actions and Screens
- Diamonds for Decisions and Arrows for Direction
- Mapping a Task Step by Step
- Define the User Goal and Entry Point
- List Every Action and Decision in Order
- Draw, Then Test and Refine the Flow
- Worked Examples for Common Scenarios
- Login and Password Reset Flow
- E-Commerce Checkout Flow
- Lead-Capture Form Flow
- Tools to Build Your User Flow Diagram
- Figma and FigJam for Design Teams
- Whimsical, Lucidchart, and Miro for Quick Diagramming
- Pen and Paper or a Whiteboard for Early Drafts
- Testing and Improving Your Flows
- Spot the Weak Points on Paper First
- Validate with Real People, Then with Data
- Keep the Diagram Alive
- Common Mistakes to Avoid
- Cramming Multiple Tasks Into One Diagram
- Mapping Only the Happy Path
- Over-Detailing Before Validating the Happy Path
- Inconsistent Notation
- Conclusion
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